3D Rockets
Forces and InteractionsPhysicsEngineering Design

3D Rockets

Grades 3–8
1 hr 50 min
8 steps
Groups of 25
NGSSSTELNC CTE

Standards Alignment

NGSS

  • 3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
  • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
  • 3-5-ETS1-2: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • 3-5-ETS1-1: Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

STEL

  • 3-5-1H: Design solutions by safely using tools, materials, and skills.
  • 3-5-2F: Describe how a subsystem is a system that operates as a part of another, larger system.
  • 3-5-2G: Illustrate how, when parts of a system are missing, it may not work as planned.

Related NC CTE courses

  • Drafting Engineering (DREN)
  • PLTW Engineering (PLWE)
  • SREB Aerospace Engineering (AEEN)
  • SREB Clean Energy Technology (CENT)
  • SREB Energy and Power (ENPO)
  • SREB Innovations in Science and Technology (INST)
  • Technology Engineering and Design (TEND)

Showing 12 of 43 standards.

Lesson Steps

1

Overview

Not listed

In this project, you will be introduced to aerospace engineering through rocketry. You will create air-powered rockets with 3D-printed nose cones and self-designed fins to carry small payloads.

Teaching tips

In this project, students will be introduced to aerospace engineering through rocketry. Students will create air-powered rockets with 3D-printed nose cones and self-designed fins to carry small payloads.

This project will be aimed toward a colonization effort (Mars/moon colonization, for example), but you are free to change that storyline as you see fit. The idea is that the rocket will not just be launching for optimal height, but the launch will include a payload as well. Delivery of this payload into orbit is key to the future space colony.

In step 4, students will design and create their own fins. The project suggests that students laser-cut their rocket fins. If you do not have access to a laser cutter, that is fine, you can also make the fins out of cardstock or non-corrogated cardboard. If you have a 3D printer, I have also had luck printing fins that students have designed as well!

In step 5, students will attach their fins to the rocket fuselage. The students will then calculate the center of gravity and the center of pressure. The recommended method for the center of pressure involves cutting out a rocket profile and balancing that. The other option is to project a shadow on a whiteboard and estimate where the center of pressure would be located.

In step 7, the testing phase, I recommend you take your class out multiple times to test. If not, tell them your NSF Funding will only allow a single launch, so it had better be good! Ahead of time you will need to set up your firing range. The rocket nosecone and fuselage are made out of hard plastic. The website does not include many specifics, but similar rockets and launchers I have found have a range of over 50m (~165 feet). It is recommended that you find a nice, grassy area, like a football or soccer field. You definitely want to keep students away from the potential impact zone!

For the launch in step 7, please familiarize yourself with the Assembly and Launch Instructions for the air rocket kit.

2

Desert Island Survival Activity

20 min

In this step, you're on a desert island.

What? We just went from rockets to a desert island? Don't worry, just stick with me here.

You're going to be stranded on an island for a year as part of a reality TV show and you can select only 5 things to take with you. You and your group mates have to talk about the top 5 things you should take to the desert island.

For each of these items, consider:

1. Why are you bringing this item?

2. What purpose does this item serve? Can it serve multiple purposes?

3. How does this item contribute to the survival of the group?

4. Do you need other items to keep this item functioning? (i.e. do you need to bring fuel if you have a generator?
 

After five minutes, share this list with your class!

Teaching tips

In this step, students will identify five items they would take with them to a desert island. They have to justify the reasoning for bringing each item. 

Start a timer (something like 5 minutes)

At the end of the five minutes, have the groups share their top five items. You can do this verbally, have them make posters, or even do it online. If you go with the online option, I used to love Jamboard before it was deprecated. But there are other decent options like Mural, Padlet, etc

After students have shared, tell them that instead of a desert island, they are planning a colonization effort to (and then insert the moon, Mars, or whatever future colonization effort you'd like to discuss (Europa would be a fun one!).

Ask them to think about their items. Would the items they would select for the island be appropriate to take to the space colony? 

Tell students that weight (mass, really) is a huge factor when it comes to space travel. And the big problem is simply getting that mass into orbit. From there, it isn't so bad. (If you have never heard of Kerbal Space Program, I'm just going to tell you it is awesome and helps students understand some of the out-of-atmosphere mechanics.)

Ask them to rethink their items. Instead of 5 items, what if their "budget" wasn't just a set number of items, but 100 kilograms? What items would you bring to your colonization trip if you were limited to a specific mass?

Ask them to use the same considerations as the items they were taking to the desert island and also include "What is the mass of this item?"

Repeat the 5 minute timer and student share out steps!

3

Intro to the Engineering Design Process

10 min

In this step, you will be introduced to the Engineering Design Process. As part of this, you will cover the fundamentals of rocketry. 

https://www.engr.ncsu.edu/wp-content/uploads/2017/01/design-process-new.pdfTo the right is the Engineering Design Process. You first start off by defining your goal. Your goal in this project is to design a rocket and launch the rocket with a payload. We will get further into the process as the project progresses.

Note, the two important statements at the bottom.

1. The Engineering Design Process is iterative. This means that you can repeat these processes again and again to improve on a design. Engineers use lessons learned from past versions of a prototype or product and apply them to future versions.

2. Failure is always part of the process. No rocket design is perfect on the first try. Robert Goddard, the granddaddy of modern rocketry, built and tested the first liquid-fueled rockets. Here is a good, short article about his ventures. Goddard was ridiculed for how often his rockets didn't work. Goddard, on the other hand, considered each failure as “valuable negative information.”

Goddard also famously said to his nay-sayers, "Every vision is a joke until the first man accomplishes it; once realized, it becomes commonplace.”

A more modern example is the Falcon 9 rocket.  It took the engineers at SpaceX 5 tries before successfully landing a rocket on a boat without exploding, but they did it in the end!

 

https://www1.grc.nasa.gov/beginners-guide-to-aeronautics/four-rocket-forces/

To the left, you can see the main forces that affect a rocket in flight. Thrust is the force used to propel the rocket. During a conventional rocket launch, either solid or liquid fuel is burned and the expanding gas forced out of the end of the rocket creates thrust. Your rocket will use compressed air as the source of thrust.

Weight is the mass of the object combined with the gravitational force pulling it back to Earth. The more mass, the more thrust is needed to overcome that force.

Drag is the air resistance on the rocket. Air molecules have to move out of the way to let objects through. A rocket is moving very fast so it must quickly push those molecules out of the way as it flies. A rocket is designed to be long and slender to decrease drag and increase the effect of the thrust.

Lift is the smallest component of the forces on a rocket. The lift force is generated on the fins and helps with the control surfaces that help stabilize the rocket. 

 

 

Teaching tips

In this step, students will be introduced (or refreshed) to the Engineering Design Process. As part of this, students will cover the fundamentals of rocketry. 

Also, if you have a free two hours, the 1999 classic October Sky would be a great and totally appropriate movie to share! There is a lot of prototyping and failure in the movie!

4

Nosecones and Fuselages and Fins, Oh My!

20 min

In this step, you will design the fins of your rocket. 

Collect the materials your teacher has available for designing and making your fins. Also, collect the nosecone and fuselage pieces.

The purpose of fins on a rocket is to provide stability. Think of a rocket like an arrow. An arrow has fletching on the back. The fletching keeps the point of the arrow going in the same, relative direction. Much like a rocket, you want the point going up toward space. If it does not point in that direction, your rocket is having a very bad day.

Things to think about when designing your fins:

1. What shape would you like to make them?

2. Will that shape look really cool on your rocket?

3. Will the fins create drag?

4. Will the fin placement create unequal forces that may affect flight?

 

Create your fins and attach them to your rocket fuselage! Then we will look at the Center of Gravity and the Center of Pressure!

Teaching tips

In this step, students will design the fins of their rockets. 

If you have time, this short (7-minute) video explains why fins are important.

Distribute the nosecones and fuselages to the students. This can help them decide how large they would like to make their fins.

Also, if you have a particular method of making the fins, you can share the materials and instructions for those with your students. 

1. Lasercutting - Students design their fins and cut them using the machine, media, and program you have selected

2. 3D printing - Students design their fins and print them using the machine, media, and program you have selected

3. Hand Cut - Students design their fins and trace them onto cardstock or other suitable material and cut them out. 

These methods also require a way to affix the fins to the rocket. Tape or hot glue seem to be effective methods.

 

Just as a note, the instructions for making the fins are purposefully vague. When more descriptive information was provided, it appeared to stymie student creativity. If they crave ideas and instructions, suggest they use the resources they have on hand (perhaps they can research fin design).

 

Also, if you want to share this comic for the "lols"

 

If, at this point, you have time to take the students out to your launch site, you could do a test launch of their design. Most students neglect to hot glue their nose cones to the rocket fuselage and so their nose cones often pop right off. Some might actually take off. Either way, this would be valuable data students could include in their Engineering Design Process!

5

Center of Gravity, Center of Pressure

15 min

In this step, you will find the Center of Gravity and the Center of Pressure for your rocket.

The Center of Gravity is the point on your rocket where both ends are balanced and your rocket won’t topple over mid-flight. tie a small loop in your string and put your rocket fuselage in it. Where does the string need to be to hold the rocket level?

When you find the center of gravity, mark it on your rocket fuselage. 

Was the center of gravity in the middle of your rocket? Explain why or why not.

 

The Center of Pressure is a little harder to visualize. Imagine that you're trying to balance the rocket on the same point but inside a wind tunnel with the wind blowing down on the rocket. The point where you can balance the rocket will be determined not by the weight of the parts of the rocket, but, instead, by how hard each part is pressed by the wind. The CP balance point will be in a different place than the CG balance point (Rocketreviews.com).

To find your Center of Pressure, create a profile/silhouette of your rocket out of cardboard. Then, try to balance your cardboard cutout on the edge of a ruler or another piece of cardboard. 

How do the Center of Gravity and Center of Pressure compare? How do you think these two points will affect the performance of the rocket?

Now that we understand some of these mechanics, let's discuss the rocket payload! 

Teaching tips

In this step, students will find the Center of Gravity and the Center of Pressure for their rockets.

Note, the center of gravity is pretty straightforward to find. The center of pressure is a bit more difficult. If your students are getting frustrated trying to find the Center of Pressure, you can skip this part of the step.

Provide each student/group with cardboard, scissors, and string.

Your students may be surprised to discover that it’s “center” is not actually in the center! Why is that It’s because the nose cone and the fins don’t have the same mass (weight) making the rocket uneven on either end. The center of gravity will tell you where to shift additional mass to make it steady.

6

Payloads

10 min

 

In this step, you will decide what resources you will take into space and attach those resources to your rocket.

Remember the Desert Island/Colonization thought game from earlier? Well, it is back. But, this time, we are looking at 6 categories of materials to send into space:

food/water     - Limit 5
tools              - Limit 2
scientists      - Limit 3
medicine       - Limit 3
fuel                - Limit 1
plants            - Limit 2

Why are each of these important to have in space?
 

You must choose wisely and decide which of these resources you think the colonists will need the most. Each of these materials has a different mass value. Your rocket can only carry so much before it loses its center of gravity and becomes too heavy to fight against our gravitational pull. 

You must select 10 items for your rocket's payload. You can select any combination, within respective limits, to include in your payload. For example, you could have 5 food and water, but you cannot take 7 plants, because that is above the limit for plants.

After you have your 10 items for your payload, why did you select these items? How do you think they will affect your colony's chances of survival?

 

Once you’ve decided on your materials, tape them to your rocket.

How might these new materials affect your Center of Gravity? How do you think they will affect your Center of Pressure?

Once your payload is secured to the rocket, it is time to launch it into space!

Teaching tips

In this step, students will decide what resources they will take into space and attach those resources to their rockets

As of this writing, these are the materials for each category (The payload items are subject to change):

food/water     - Pennies
tools              - Rubber Bands
scientists      - Paper Clips
medicine       - Pez Candies
fuel                - AAA Battery
plants            - Pinto Beans

7

T minus Zero

30 min

In this step, you will launch and take measurements of your rocket's flight.

For the sake of safety, please follow all instructions from your instructor. Plus, use common sense and be observant. A random gust of wind can significantly change a rocket's trajectory! 

As a student observer, watch the other launches. From launches that went really high, what things do you think went well? For the launches that "provided valuable negative information," what factors led to that failure?

Continue to observe launches. When it comes to your turn to use the altitude measurer, remember your teacher's instructions!

When you are ready to launch, remember that the rocket is designed to leave the launchpad in a very fast manner. Do not be in front of the rocket at any point in the launch process!

 

If you have the opportunity to do multiple launches, what do you think you can do to increase the stability of your rocket? Can you move your payload to different locations on your rocket to increase performance?

Whether you have a rocket that flew or you had a rocket that provided negative information, you still succeeded in rocket science today! Congrats!

Teaching tips

Note: this step says it will take 30 minutes. Really, it depends on a lot of different factors, so gauge that accordingly.

In this step, students will launch and take measurements of their rocket's flight.

Hopefully, you can have your students perform multiple trials. If possible, have a station set up next to your launch site (out of the way of falling rockets). This way students could make changes to their rockets while the launches are occurring.

I would recommend having two students with altitude measures. I would rotate these students out with every launch (the next two people up to launch, for example). Then, if both have a good reading, average the readings. If one has some error, then go with the proper reading. Before you go out, you might want to explain to the students how the altitude measurer works. 

8

Reflection

5 min

In this step, you will reflect on your 3D Rocket experience.

What we did today is what companies like Boeing are innovating right now. We use the engineering process, science, and physics to invent technologies to do great new things, like traveling to other planets! Who would want to live on Mars? Believe it or not, I’ve heard rumors that by the time you’re 32, it’ll be possible to book a ticket to Mars. 

1. What parts of this project were easy? Which parts were more difficult?

2. Did you run into any problems during constructing your rocket? Were you able to find a solution on your own?

3. What did you learn about aerodynamics?

4. What did you learn about rocketry in general?

7. From your testing, how well did your rocket fly? What height did it reach? What changes did you (or would you) make to your rocket? Did those changes improve launch height?

8. As a result of this project, please share one new idea or new question you may have come up with or encountered.

Teaching tips

In this step, students will reflect on their 3D Rocket experience.

Note: this would make a great exit ticket!

Materials

  • 1.75mm PLA Filament — 1 per classroom
  • Original Prusa MINI+ Semi-assembled — 1 per classroom

Related Supply Kit

Prusa MINI+ 3D Printer

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